Author Archives: david.steele

Convert a model from Maya to WebGL for use with THREE.js

I’ve been a bit busy, but lots of folks have asked for this so here is the quick step by step on how I export from Maya to WebGL for use with three.js. Within the THREE.js github project, under utils/exporter … Continue reading

Posted in animation, article, Maya, three.js, WebGL | 5 Comments

Facial rigging explained

Lots of questions and comments coming in about Ginger (loving the enthusiastic response), so I want to get a sort of base answer as to the how of the rigging. In character animation within the 3-D realm, blend(morph) targets are used to tween the … Continue reading

Posted in animation, three.js, WebGL | 2 Comments