Author Archives: Justin Ribeiro

On the ground at SPAR International

I’m in Houston this week, attending SPAR International, a conference centered around a different kind of 3D then what most people are familiar with. SPAR is all about 3D capture and processing, from laser scanners to photogrammetry. The datasets are … Continue reading

Posted in Seymour3D, SPAR.2012, WebGL | Leave a comment

Stop SOPA and PIPA

The Internet continues to go dark today, as sites make their positions known that H.R.3261 “Stop Online Piracy Act” and S.968 “PROTECT IP” will not only damage the Internet you know, but also the very ability to create products and … Continue reading

Posted in legislation, PIPA, SOPA | Leave a comment

C-Cab night drive demo using WebGL and three.js

We’ve been working on a new WebGL based game that utilizes three.js as it’s core. You see a lot of demo’s with three.js, but you can also do things with it, like build games. While the game isn’t slated to … Continue reading

Posted in CSS3, HTML5, three.js, WebGL | 2 Comments

Pulling data from Google+ stream, caching with PHP and displaying with jQuery

Just want to see the demo and code? See the demo! As a heavy user of Google Reader, the recent changes to the way links are shared within the app left me high and dry. I had been consuming the … Continue reading

Posted in article, Google+, JavaScript, jQuery, PHP | Leave a comment

At New Game Conference in San Francisco Nov 1-2

TeamStickman, represented by James Duvall and David Steele will be attending the New Game Conference the next two days in San Francisco. The conference, the only HTML5 game conference in North America, will focus on the HTML5 game development from … Continue reading

Posted in NewGameConf.2011 | Leave a comment

OnScreen keyboard implemented in HTML5 canvas with multitouch support via touch events API and Magictouch.js

Note: Just want to see the goods? the demo, the video. We’ve recently been building a few applications for PQ Labs multitouch overlays. It’s a very sweet piece of hardware offering 12 simultaneous touch points, a solid SDK, big sizes, … Continue reading

Posted in animation, Chrome, Firefox, HTML5, multitouch | 1 Comment

Simple facial rigging utilizing morph targets powered by three.js

We’ve been working on a set of tools for creating web based WebGL animations, but since we’re not quite finished yet, we decided to release a demo of something fun. Meet Ginger. Ginger is a facial rig that utilizes 25 … Continue reading

Posted in animation, Chrome, Firefox, three.js, WebGL | 12 Comments

Dealing with compromised WordPress blogs via the timthumb vulnerability

We’ve gotten a rash of calls today about WordPress weirdness. Malware redirects, login failures…slightly different in each case, but all having one thing in common: theme’s or plugins running older versions of timthumb. Earlier this month, it was widely reported … Continue reading

Posted in shell, vulnerability, Wordpress | 3 Comments

A new office in Oakdale, CA

We pride ourselves on our organizational culture. Our team members and contractors decide where they want to work and are allowed to flourish. But after much discussion, a group of said members and contractors decided that time and distance were … Continue reading

Posted in launch, office | 1 Comment

Increasing transform speed in Chrome with transform-style and preserve-3d

David and I were having some issues the other day getting a somewhat complicated set of CSS3 transforms working smoothly within Chrome. By default Chrome doesn’t have hardware acceleration turned on for 2D transforms. Subsequently things were choppy and very … Continue reading

Posted in animation, Chrome, CSS3, transforms | Leave a comment